Clearing up the mess.
Firstly, I don’t hate Dead Space. I just don’t think it’s altogether a very good game when there are plenty of other shooters in the market (some equally as bad, some not so much). Now that I’ve ‘/ranted’ I can begin clearing up the mess that is the current state of affairs in the RPG world.
As far as the RPG world goes, we’re nearing completion, I haven’t had the time to attend the RPG world this week, so I’ve been on a hiatus (also due to the lag last time, and the hiatus promise I made), but by the end of this week, or start of next week, I can (try to) promise you that the city of Ah Piji (name pending), the final and the only oriental city so far that will be built, as the final parting gift before the release of RPG world. Oh, and some plugin installments (e.g PhatLoots, DungeonRewards) that need to be installed.
Then that’s about it, and RPG world will be delivering to you shortly.
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Might as well speak about the updates while I’m here. RPG world will be released as v1.0. For every crazy significant update that completely changes it, an entire integer will be added to the version, sending it to v2.0. For every major but not significant update, a tenth will be added onto the version, thus making it v2.1 (if we were at v2.0 before, or else it would be v1.1), and every small update adds a hundredth to the version, thus making it either v2.11 or v1.11 respectively.
tc;du (too confusing, didn’t understand): Version starts at 1.0, significant updates add 1.0, major updates add 0.1, minor updates add 0.01 to the version.








